This project relies on the following technology:
- C++
- SDL, SDL_Mixer
- OpenGL
Main project features involving myself:
- I was the sole developer and artist for this project
- Custom 2D graphics engine
- Custom GUI (used in a few other projects as well)
- Basic audio wrapper for handling sounds
- Sounds contributed by fans of the game
Sky Fire features missile commander type gameplay. Level progression occurs in a seamless fashion. Accuracy and max combo stats are kept per game session. The game cycles from day to night. There are three types of missiles which each have different behaviors.
Sky Fire was originally developed some time ago before I came back to the project and applied liberal polish. At that time I had posted the game on a forum and it was picked up by a few Czech free game sites where it recieved favorable reviews. Two of the reviews can be found here:
freehry.cz and here:
freegame.cz. I do not speak Czech or know exactly what the reviews say, but I found an online translator which seems to give a rough idea:
Czech to English Translator.